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Author Topic: BTCC NGTC CARS by Andy Simmons  (Read 19645 times)

Online ~IsR~Corti

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BTCC NGTC CARS by Andy Simmons
« on: October 10, 2015, 02:45:50 PM »
There is a slogan that says "unity is strength" and I think once again met. Hand: Andy Strawman, Bjorn, PetraGTC, WSVR, Senormen & Srfl comes this mod one of the more spectacular the BTCC touring car. Hopefully continue to reach more models to complete and organize a league with these cars. Gentlemen start your engines.

SimRacingForLife
Quote
Changelog and Templates inside. Many many thanks to Andy for the hardwork he has, and continues to put into this mod.






regards, Corti. ;)
« Last Edit: October 21, 2017, 07:52:36 PM by ~IsR~Corti »

Offline Pelukas

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Re: BTCC NGTC CARS
« Reply #1 on: October 29, 2015, 08:49:20 AM »
gracias ,very good

Online ~IsR~Corti

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Re: BTCC NGTC CARS (New version)
« Reply #2 on: December 17, 2015, 09:54:33 AM »
Well. We have major improvements for this mod these guys have worked hard to offer a mod quality. Here I leave a list of changes made and as always the links to download them in the first post.

Change Log (V1.1) BMW:
• New cockpit NGTC motec.
• Updated gen files.
• New Dunlop logos on tyres.
• New added lightflares.
• New cockpit material settings, adjustments.
• New HDV setting, trying to improve AI performances.

Change Log (V1.1) Chevrolet
• New cockpit NGTC motec and wheel.
• Updated gen files.
• New Dunlop logos on tyres.
• New added lightflares.
• Adjusted cockpit dash.
• Adjusted graphically seat position.
• Adjusted alpha layers on skins.
• Adjustments to cockpitinfo file.
• Increased brake lights size and darker red, for clear transitions when braking with lights on.

Change Log (V1.1) Ford
• Updated gen files.
• New Dunlop logos on tyres.
• New added lightflares.
• Fixes to cockpit mirrors.
• Fixes to skins/windows
• Adjusted alpha layers on skins.
• New rear middle brake light added.

Change Log (V1.1) Toyota
• New cockpit NGTC motec and wheel.
• Updated gen files.
• New Dunlop logos on tyres.
• New added lightflares.
• New headlights added.
• Adjusted cockpit dash.
• Adjusted graphically seat position.
• Adjusted alpha layers on skins.
• Adjustments to cockpitinfo file.
• New cockpit wing mirrors.

Change Log (V1.1) Mitsubishi
• New cockpit NGTC motec and wheel.
• Updated gen files.
• New Dunlop logos on tyres.
• New added lightflares.
• New headlights added.
• Adjusted cockpit dash.
• Adjusted graphically seat position.
• Adjusted alpha layers on skins.
• Adjustments to cockpitinfo file.
• New rear middle brake light added.
• New HDV setting, trying to improve AI performances
• RWD physics applied.

• Justin Wilson and Jules Bianchi skins added as a sign of respect and memorabilia to the two greatly talent drivers lost in 2015.
• Located in “BTCC NGTC, Fictional” along with five skins and drivers.

Online ~IsR~Corti

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Re: BTCC NGTC CARS (New version)
« Reply #3 on: December 21, 2015, 09:03:02 PM »
A new version for Mitsubishi Lancer and BMW 125i. Download link in the first post.

Quote
Release Notes.
Next Generation Touring Car, also known as NGTC and by its FIA designation as TCN-1, is an FIA and TOCA specification and classification for production based race cars. The specification covers national level touring car racing. The goal of the NGTC classification is to allow more manufacturers and privateers to race by reducing the cost of a competitive car and to reduce reliance on the increasingly expensive Super 2000 equipment. The specification was created for use in the British Touring Car Championship.
Credits: Strawman Andy. Bjorn. PetraGTC. WSVR. SrFL. Senormen
regards, Corti. ;)

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Re: BTCC NGTC CARS (New version)
« Reply #4 on: April 01, 2016, 10:01:02 PM »
New version for all cars avaliable, download links in the first post.

regards, Corti. ;)

Offline townnet

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #5 on: April 17, 2016, 01:57:17 PM »
Can you guys ask permission from ISI to mod Honda Civic? Because ISI version are missing light flare effect. Don't know what ISI are thinking, all ISI car have no those effect.

Offline and_luiz@martins

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #6 on: July 11, 2016, 04:29:09 PM »
Hello,

The link BMW 125I is off. there is an alternative link?

Online ~IsR~Corti

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #7 on: July 11, 2016, 09:26:06 PM »
Hello,

The link BMW 125I is off. there is an alternative link?

Link updated.

regards, Corti. ;)

Offline and_luiz@martins

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #8 on: July 13, 2016, 02:02:57 PM »
Hello,

The link BMW 125I is off. there is an alternative link?

Link updated.

regards, Corti. ;)

Templates?

Thanks.

Online ~IsR~Corti

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #9 on: July 13, 2016, 07:07:20 PM »
Hello,

The link BMW 125I is off. there is an alternative link?

Link updated.

regards, Corti. ;)

Templates?

Thanks.

Download link templates added  ::)

Offline Autosportgp

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #10 on: January 17, 2017, 01:13:10 PM »
Hi all,

Any idea how to get in touch with the modders of these? I'm the chief designer of the Chevy Cruze and we are looking to build an accurate sim model for our driver development and car development simulations.

We are in the wind tunnel at the end of the month and have all the other suspension and weights data etc to build a really accurate model, but, need help.......

Darren

Offline ~IsR~ElPronto

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #11 on: January 17, 2017, 02:16:49 PM »
Hi Darren,

I have passed your request on to a couple of chaps. Cant promise but lets see.

Can you give a little more info:
What sim do you have in mind?
What format is your data in atm?
any time line?

Regards

Paul
(ElPronto)

PS  are you able to get onto our Teamspeak server??
« Last Edit: January 17, 2017, 02:18:35 PM by ~IsR~ElPronto »
"It is better that the brain is in gear before putting the mouth into motion"


Offline Autosportgp

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #12 on: January 17, 2017, 02:44:45 PM »
We are building a Sim around rfactor 5m curved projection screen with 3 projectors, OSW, rseat N1 etc.

I have a full 3D scan of the external body in OBJ or STL format. I have all the CAD data for the suspension, so I can plot out the suspension pickup points. I'll have a full aero map after we've tested it in the wind tunnel.

We are testing in Spain at the end of February and it would be nice to do a day or two in the sim prior to going to Spain if possible.

I tired to open the .mas file using the Dev Mode in rfactor2 but it just crashed which I guess means the files are encrypted?

Offline ~IsR~ElPronto

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #13 on: January 18, 2017, 11:48:19 AM »
We are building a Sim around rfactor 5m curved projection screen with 3 projectors, OSW, rseat N1 etc.

I have a full 3D scan of the external body in OBJ or STL format. I have all the CAD data for the suspension, so I can plot out the suspension pickup points. I'll have a full aero map after we've tested it in the wind tunnel.

We are testing in Spain at the end of February and it would be nice to do a day or two in the sim prior to going to Spain if possible.

I tired to open the .mas file using the Dev Mode in rfactor2 but it just crashed which I guess means the files are encrypted?
Just an update:
Still waiting for reply's.
I will also ask around to see if I can fine some contact details for the creators .

Paul
"It is better that the brain is in gear before putting the mouth into motion"


Offline ~IsR~ElPronto

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Re: BTCC NGTC CARS by Andy Simmons
« Reply #14 on: January 29, 2017, 05:39:36 AM »
Hi all,

Any idea how to get in touch with the modders of these? I'm the chief designer of the Chevy Cruze and we are looking to build an accurate sim model for our driver development and car development simulations.

We are in the wind tunnel at the end of the month and have all the other suspension and weights data etc to build a really accurate model, but, need help.......

Darren

Hi,

Just after an update if possible.  have you progressed at all??

Paul
"It is better that the brain is in gear before putting the mouth into motion"


 

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